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Sea Wolf (arcade game) : ウィキペディア英語版
Sea Wolf (video game)

|genre =Military shooter
|modes =
|platforms =Arcade
|media =
|cabinet =Standard
|arcade system =
|cpu =Intel 8080
|sound =Amplified Mono (one channel)
|display = Horizontal orientation, raster (Black and White with Blue color overlay)
}}
''Sea Wolf'' is an arcade game by Midway, originally released in 1976.〔
(【引用サイトリンク】 url=http://www.arcade-museum.com/game_detail.php?game_id=9459 )〕 It was a video game update of an earlier coin-operated electro-mechanical (em) Midway game, ''Sea Devil'',〔(【引用サイトリンク】 1976 Midway Sea Wolf )〕 itself based on Sega's 1966 coin-op electro-mechanical arcade submarine simulator ''Periscope''.〔Steve L. Kent (2001), ''The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world'', p. 102, Prima, ISBN 0-7615-3643-4〕 Midway's video game version was designed by Dave Nutting and eventually sold 10,000 video game arcade cabinets. A color sequel, ''Sea Wolf II'', was released in 1978 that sold another 4,000 units.
==Gameplay==
The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The cabinet features a mixture of video game and older electro-mechanical technology for player feedback. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. Additionally, when ships are hit on the screen, an explosion "light" is reflected inside the scope. A blue overlay is affixed to the screen to provide a "water color" to the sea. Sounds include a sonar ping and the sound of the PT Boat racing across the screen.
Sea Wolf is time-limited, with the player having an opportunity to win bonus time by reaching an operator-set score. The player's score is shown on the bottom half of the screen as well as the high score, one of the first known instances of a high score in a video game. Targets include destroyers, a fast moving PT Boat, and mines floating across the screen can that serve as obstructions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Sea Wolf (video game)」の詳細全文を読む



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